How would you guys model this shape? I highlighted it in red. Would you start with a very basic base mesh in zbrush and sculpt the detail in manually or can it be done easier in Max?
Added the videos to Vimeo aswell. But i reckon it's best to downloaded them because i screw up on the encoding process lol http://blog.edgesize.com/2011/02/paintgun-flamethrower-modeling-videos/
yes... but not in the quality and detail i want it... As u see... i've already modeled it in an "online tutorial" way :) If u happen to know of a better way.. i would be glad if u share it... thanks
Alright I think I'm good to go. I did what Soldeus suggested on with a few adjustments, bridging, etc. I managed to get a base to start high poly modeling with. TY.
I remember trying to do a lavatory pan when I was making my first steps in modelling. Ended up doing a very angular seat lol. It will be fun to revisit a year later.
Hello all! I cant make this damn thing properly. :/ How would you model it? The best i can do (is ugly): Thank you for helping! Edit: More geometry... :poly136:
i would either scuplt that or uses curves/Splines to trace the design and use them as guides. I would not use box modeling for such intricate designs. you could use that for your block in.
I modeled a mic before! Well about 3 years ago, http://www.polycount.com/forum/showthread.php?t=76389 The highpoly ended up looking a lot better then my low poly :\
Could anyone give me advice or point me in the right direction in regards to modeling with a distorted perspective? I want to challenge myself by recreating this but I'm a little stumped on how to get started.