One thing I forgot to say and I dont think anyone has brought up is while the battery is bout 4-5 hours, this thing holds a charge! With the 3ds you could have a full charge and leave it off the charger for a few days and the thing will be damn near dead. With the vita that is not a issue. Mine was not on a charger for…
Depends mainly where you live. It's pretty damn dangerous here also, but if I were a bit further away in the more rural areas, then I wouldn't mind having a bike of some sort. Personally, I'd rather put my money into a motorcycle of some sort, rather than a high powered scooter. I still haven't seen a scooter that doesn't…
1) Teach your wife how to make game art. Make-up design... texturing, how different can it be? :poly142: 2) Have her do half of the work. Problem solved! And we need more girl power in game art anyways. :D All kidding aside, I definitely agree on trying to find inhouse work. Even if this means moving, perhaps even to a…
oh boy! I've been telling friends and family that I won't play any games in 2014 and nobody believes I have the will power to do it. I also want to make a sequel to the Game-Maker game my brother and I made in '94. 2013 has been pretty amazing, it feels like a really found a place I settle down in, hopefully I can stay in…
Yeah ditch the gradients in the specular texture also. It's like baked in lighting, big no no. You will naturally get shines like that if you setup your specular right. Which will also involve getting the specular power (or gloss if you prefer to call it that) values right. This is often done as a separate texture, I…
The scout is a short ranged class, do you expect him to have some sort of rifle. Scouts are lucky they can stun the enemy across the battlefield. I don't play scout often, but every class requires you to adapt, it is evident you have not for the scout. If anything I'd go out on a limb and say he's over powered now ( I…
New version out, 0.3.5 From 0.3.4.1 to 0.3.5 -Energy conservation between diffuse and specular materials. -Implemented Kelemen Szirmay Kalos visibility model. -Adjusted blinn-phong normalization to better approximation. -Raised max specular power to take advantage of our logarithmic encoding. -Adapted max specular to work…
I tried Marine's and nfr..nfrr...that guy's suggestions. They both show a lighting seam, even with only a neutral material (no normal map) applied. To be explicit, the silo on the left has the uv seams rotated 90 degrees, so that the seams are vertical, not horizontal. The silo on the right has the lightmap uv's at the…
albino_goldfish__Thanks for the comment, the final thing is gonna take some time. Since last post I add a train tunnel at the right wall, a new cliff house above the tunnel, and two power pullers. The pullers are use for pulling statues, they are connecting with wind mill tower and water mill temple. This is the final…
I have to disagree with cryengine here. I have used it for many years and I have to say it is a lot easier to pick up and understand than UDK for a first time user. It's extremely simple and very powerful. The online check is only at startup and has never given me issues. I think it and UDK have pros and cons but I think…