ay in hindsight kangaroos not so smart :-) Right now he looks weak, old like he would collapse at any moment the concept he comes across as a fairly powerful and proud warrior, If you can nail that idea in the pose and gesture then the deatileing will be easy
Heh you know, that's the direction I was working for - I'm going to texture them to be very old and grungy and stuff, so that they tell a story, like he's salvaged them from a destroyed aircraft or something, because he's supposed to be a post apocalyptic warrior/raider etc...
Isn't the schtick that this the comic/movie is someone telling a story about the war, with the dramatic embellishments that naturally come from tales being passed along by fireside storytellers? I can't remember where I heard that, but it'd explain the footage of rather monstery looking warriors.
Anyone else play the demo for this? Personally, I love the game. I've always been a fan of Dynasty Warriors, and seeing the genre taken a step further (in my opinion) with larger scale battles and more difficulty is awesome. I like how people go flying through the air, and how you occasionally see wildlife running around.
Things are pretty busy with the holiday season. But I'd be up for it if you did a hand painted model without the typical girls, space marine, warrior topic. Been really focusing on improving my hand painted textures, and practice equals improvement. And I'd love doing a topic with humor.
No, they're both programs. The green dude is Clu, the blue one is just a random 'gaming warrior.' The guy in white is Flynn, trapped in the computer. Clu is one of his old programs, and is apparently running a 'kill other programs' routine. Flynn is the only User in the computer. Frank the Avenger
Where's Jason and the Wheeled Warriors?!! I need to make an image of my childhood getting fucked in the ass with a cactus. I mean my god... no Cobra? Why the fuck is this guy even attempting it then? If this is at all true, then I can guarantee you I won't be at a theater for this movie.
Thanks everyone, i am keeping this all in account, i don't have time to work on her atm, but once i finnish my Spartan Warrior hopefully i will get some free time to address the areas mentioned, keep the comments coming they are greatly appreciated.
Sorry, my bad, I should have specified un conncted mesh (like two pauldrons for example on a warrior) are cases when I delete the mesh, I never delete the mesh for organic, connected models, but in all cases, UV offset works fine. Sorry, my bad.