Well for one avoid what you are not good at. If you can't draw a 3/4 view of say a vehicle, like me don't bother, I design shit all the time. Draw the views you are good at and then tackle the views you can't draw for example. I can't draw very well in perspective it becomes a mess and just destroys any creative vibe I had…
[ QUOTE ] dont make orto-view-renders.. they always look odd.. for the highpoly: try to sharpen some parts up.. so you can loose this melted look a bit(mainly the parts, where different, muscles are meeting or the parts where something goes into the body like the "finger") for the spec map: if you define the structure of…
You might want to correct the spelling errors on those sheets before they end up in your demo reel (cheractor and sheith) Anyway, I think he looks a little strange. Sorry, I dont mean to dishearten you after you've gotten some previously positive comments here, but there are many funky things about the model and there is…
Decided to take what I have and do a real quick game test. So I ZRemeshed, did a UV Master, and a quick bake in Substance Painter to get the asset up in Unity. Here's some scenes, the game will have 2 camera options that can be toggled between. An over-the-shoulder 3rd person shooter view, and more of a sidescrolling view.…
The Single-Object Concept really gives me a hard time :) maybe it is just me but the top/bottom view doesn´t fit with the sideview :/ When the outer sides are fitting, the inner doesn´t and so on. It´s no complaining, I just wish there would be a clean front view instead of a 3/4 view :D but I know I have to work with this…
You should look in the Curve Editor in Track View, you should see that when you select some key frames, the curves bump up over the top when they should be flat - select the offending keyframes and hit the button at the top of Track View named something like "Auto Curves" ... I can't remember the exact name but if you look…
some how face book has infect the site now? okay, no more black and green i guess? mmm idk how i feel about this, has it always been like this and i didnt notice? not a fan of the (f)book. Your place i am just a visitor. face book colors? ooph. Also i liked how i was able to see the threads i already viewed can that at…
I'm trying to find if there's a way to view animation curves with as an offset from some reference frame's value (probably frame 0 would be fine) so that I can see X, Y Z movements of an object together at a reasonable scale. Currently the tracks have values in parent-space, which is fine, but they're absolute values. So…
i think it looks great in front view for beeing your first one. but it looks pretty bad in side view.. the proportions are all wrong there. it might not be a bad idea to look into that some more, however fixing it in sideview will probably ruin the front view so it might just be better to start a fresh one and keep in mind…
My animation teacher once said "at the end of the day, when you view a 3D animation, you are viewing it as 2D". The principles are the same for all mediums of animation including stopmotion Haven't had a chance to look at your anim as I'm at work and can't view youtube here, I'll take a look at lunch though and drop you…