Yoomes: Suggestions: For the Crate: -Add dirt to the edges of the crate in order to give it more depth. As is, it looks very flat. -Add a few scratches here and there to give it a more roughed up texture. The crate should look likes it been handled. -The wood texture flows are going the wrong way in a few areas, I suggest…
Rocks are very difficult. I struggle with it all the time. I think your rocks need alot of love. Right now they just feel blobby. I would grab a rock photo on one screen, a box in zbrush in the other, and try to sculpt the forms as close as possible. Also, the color is too richly brown. Think desaturated greys and browns…
the silhouette of the rock wall is flat/straight. I also feel the area between the ship and building is a bit empty. Your assets look nice, but I feel you're not really showing them off. Perhaps if you moved the ship to the left, docked more toward the market tarp thing, and had the camera to the right of the wooden…
I second the call for a bigger potbelly. I would suggest he needs some rock nipples too, and some more rock texture overall and more rock size variation. The only rocks I can see are perched right on top and they're not very immediately noticeable. The only reason I could tell it was a goron was the arm symbol. I love…
Man this brings me back. Good work so far. Your castle geo is the best. Good over all shapes and accurate theme. A few things though. The surrounding rock/mountain shapes, not so great. The geo is flat and it's not the right Helms Deep style. If your willing to spend that amount of geo on that many boulders in the scene, i…
This looks AMAZING! I absolutely love the 3d rock texture on the pillar. It turned out really amazing, I am also really impressed with the cups stacked up, the form ready really well and the shaders on them turned out great.
The issues are only with my small low poly rocks and SOME ont eh white flower meshes I have. It's making them shadow dark and inconsistently. I've circled where the issues are. The flowers should all be that blazing white colour. They are receiving the same light coverage. The rocks....who knows what that is. The only…
Hello... My name is Antonio. I'm a amateur Level Designer. This time I created a map based in the Chebika Oasis, Havasupai Oasis and the Kalahari Desert. I called this Oasis "Emerald" due to the water is too shiny and clean like a emerald. :) First I have to clarify that the vegetation assets are not created by me. I only…
Level02B & Level04 - Small Tweaks May not be too visible so depending on your monitor I have somewhat increased the rock's brightness and scattered some more smaller rocks around mostly towards the ends. Rocks scattered around the dip area of the skull. The small rocks, for viewing purposes only. According to requested…
Alright yeah, make sure your using the scrap tool plenty for rocks like this. Also, making them individual rocks to start and then baking them onto a solid lowpoly always looks nice. Something like this might be a nice reference:…