Hello everyone, I have a mesh of a tree that has a lot of leaves. For optimising the amount of objects Maya has to deal with, these leaves are combined in a single object. I am trying to assign a random colour to every leaf in the leaf-object. The problem is that I cannot do that using the default attributes in Arnold…
Designer is pretty bad at this sort of thing but a couple of thoughts spring to mind... If you start with a tile random using a small number of tiles you could use that to mask other pattern generators together. Combine that with vector displacement and you might get close to what you want. Alternatively the 3d worley…
Once the PSD issues are workout, I really see VP canvas as a great tool. Painting edge wear/scratches is where it has proved really useful, especially where UV shells are split for smoothing groups and not necessarily near each other in the unwrap. There are some great PS scratch brushes out there and I'm trying to nail…
Lost in the sauce of the flying spaghetti monster This one is the 3rd version of the turret generator with actual UV coordinate calculation. There are some seam problems between sections and isn't optimized to my liking, so I guess back to the drawing board. Delicious tracks. It's the first time actually using function…
yap I am planning a paint over :) and what WarrenM said its true but I also do it cause it helps me with scale of things....... so i just have a random box all over to represent a person height.... now I have an idea of how big the playing space is and how things can fit in......... and another thing is I can drop in…
This would look pretty cool in a game like tf2. I'm assuming you're going for the tf2 look and not next gen? Is there a polycount limit? Some areas like the front grip thingy and the grooves in the magazine could really use some more geo. Arms look cool, but too much high frequency detail if you're going for a cartoony…
Overall it looks like it turned out pretty solid. The scope is my favorite part of the whole thing if I had to choose the stand out component. Just to echo what the other guys were saying, and only cause my model is temporarily suffering a similar issue, is the scratches. While you haven't gone overboard, they do seem…
You shouldn't be conceptualizing at this point. You need to focus on replicating proven forms before you start flexing your muscles of creativity effectively. Download this guy's Asaro head Ztool. Literally try to replicate it on your own. Ignore the lackadaisical designing of chaps and thongs, focus on making a good head.…
Honestly i would spend some good time researching real weapons, find out why things work the way they do, study the ergonomics of exsisting designs. The design and details seem very random atm. Also a lot of your edges are too hard, to the point of it almost being pointless to have them as sub-d, because you would get…
Hey, the Book of Heavy Metal intro is my ringtone... I've been just listening to my zune on random lately, but some stuff that stood out for dom war insperation and other random goodness: [ame] http://www.youtube.com/watch?v=KxQZsW0H7LU[/ame] (sadly no Prestissimo Facemelter, or really much else by Joe Stump online..)…