The idea is cool, but iterate it further to be more practical. Trust me when I say that the coolest looking stuff is usually practical. Like the SR-71 and the AK47: those are all totally practical designs built for their purpose and nothing else. Looking cool was a total accident.
The client is one thing, and not crediting artists by default makes things easier for the outsourcing studio, but the leadership of the outsourcing studio plays a role beyond that as well. In an ideal world, the outsourcing studio acts as one artist, just with a lot higher output. You have one contact and deliveries in…
1 continue practicing arts 2 practice pixel arts 3 work on smaller game concepts 4 practice coding and networking and get started on some probono projects for portfolio 5 create a dedicated web server and nas for all my work and design a website.
Ima have to agree with The_Kozmonaut. You really need to step it some notches and really go to town on your work. Look into some tutorials on modeling high poly assets/whatever if you are interested of course. and always practice practice practice makes perfect....good luck!
Hi there. Started new work recently, using this concept https://www.artstation.com/artwork/6ZaNr. I will post some process. My goals are/were : 1. Solid realtime piece to my portfolio (or at least trying to do one) 2. Practicing subd, while combining with other hardsurface methods. 3. Practice 4. PRACTICE Advices and…
Anatomy Practice 01 A little anatomy practice of a full female body in t-pose. In this practice I try to bring out the major landmarks of the body without exaggerating them too much. It's my first time making fee so i'm glad it turn out alright.
Well, I suggest continuing watching tutorials and studying the anatomy of the face, I think this video is pretty cool: [ame] http://www.youtube.com/watch?v=kE9U9p95ekg[/ame] But really you're gonna want to look at pics of everything that make up the face and just practice practice practice.
if the goal is to make money to pay bills right now, I can't recommend 3d modeling. Takes years of study and practice to get to a point where you can start making money, and that money is not good unless you're in the top 10% with good connections. The industry is in shambles, and competition is silly. As for AI, as…
Hey Polycounters, I am in need of some extremely high poly assets to use so I can brush back up on my mesh derived normal mapping skills. Any asset will do from a head to a building I just want to try a few new normal map ideas I have had swirling around in my brain from studying shaders over the past few weeks. I would…
Maybe it's easier to make this inset first and "repair" this later... also depending on the tool.. here in blender: I start with the partly chamfered cuboid (like asked in the other thread).. So because the top and bottom are n-gons a loop/ring select (i always mix the names for the directions up :sweat_smile: ) a…