There's nothing 'small' about a renaming upk/assets issue in unreal. It's one of most black-magicy parts of the engine :( But here's some tips I've found to be helpful: -be sure you ALWAYS rename/move the assets in the content browser, via the right click menu--this is weird that it doesn't propagate references for you…
Thanks for the great ideas guys. I did a sinus rinse and I immediately felt better, then a few hours later back to the same old. Freaky shit running water up into your nose and magically not drowning. I'll try the vicks thing tonight. My brother is allergic to most of the same stuff I am, and he did shots for a few years…
Hey all, absoultely loving my new job but the time spent travelling is killing me, really, workin out at almost 4 hours travel on a slightly bad day. So because of this obviously by time i get in the last thing il ever do is switch on my computer, so now i have an awesome almost silent rig thats never used. So just testin…
Video: if you take some time to learn the clothsim from zbrush (idk what version you are using) this video: https://www.youtube.com/watch?v=wIH_FHy5i4o talks about it, though i really did not watch it but the general idea from what i see is there and your ask is simple enough that from just reviewing the img and reference.…
you need to rethink your forms, forget the texture for now. the model itself should be your main focus at this point as it looks nothing like a Nauglir (cold one). you need to give greater bulk to the rib area, and the hind legs. its legs need to look like they can cary the 1 1/2 ton of weight that its body holds, the tail…
what noren said, i'd just morph this flat, using the animation options in your application, make 1 "hex" object probably use the array option in the application and "bake that down to a normals" map, overlay it on your completed normals map as a new layer overlaying the old with the new hex & rebaking what you need to…
Hey guys! Well I have continued to work on the old dino and I think I am close to finishing off my sculpting. A lot more folds have been included as well as a dramatic re modelling of the feet/legs. I think it certainly feels more natural around the feet/legs area, except for maybe the front leg which I think I will be…
Hello, I have a hard time figuring out how to eliminate the space (see image) when I fold my bed cover. I tried all properties available but nothing seems to work. :/ And i can't put negative thickness collision. As you can see. When renderer, this gap appears really odd. If you can guide me it will be really appreciated…