It can be done so intuitively in sketchup, I don't understand why an advanced program like maya can't have SOMETHING to snap a line straight. BTW! I'm talking about off grid, So I can't just snap to grid.
Hello, This is one of my old environments I created in the purpose of practicing modularity. Sadly the only modular asset in the scene is the wiring and the pipes. I considered this project as a failure because I failed to make the modular assets snap to the correct grid (need to turn off the grid and aligning it).
I recently downgraded from max 2013 and the snaps behave very strangely. I couldn't find exactly what the issue is. The edge or vertex seems to snap the same distance from the grid, rather than on the specified grid point. If that makes sense. Any ideas of what the issue could be?
Some good tutorial to learn c# in unity: http://robotduck.wordpress.com/2009/11/04/88/ http://www.youtube.com/user/BurgZergArcade#grid/user/E5C2870574BF4B06 http://www.walkerboystudio.com/html/unity_training___free__.html#unity3game2 http://www.youtube.com/user/Luciotsampacabelo#grid/user/AA4177C28BC55C2A
Each grid is 5 units (default), so looking at your grids, a value of 1-2 to start with. Bugo's solution will likely work, but if it doesn't and you are running out of time you can always render the maps in Xnormal, http://www.xnormal.net/1.aspx
ugh, no matter where I looked I still could not find out how to UV this crap. How exactly did you make a UV grid? I know how to UV Unwrap, but I have never seen a grid of UVs before.
There are consequences of going off the grid. If you travel to far out of the 0-1 space you will run in to floating point precision problems and your UV's will start to distort in a game engine. It takes a fairly extreme amount of off-gridness to do this, but it is worth mentioning.
Haven't gotten around to episode 3 yet but here is a new educational video on the Grid in Max as it relates to Source: [ame] http://www.youtube.com/watch?v=HW1hMq3wltU[/ame] More info and another video from Autodesk to help Hammer users here: On the Grid.
on the Grid? I have only seen these demonstrations done with extremely simple geo, its impossible to get your uv's perfectly on the grid when you have a MUCH more complicated mesh, or when you have geo with bevels and extrusions and such, could someone explain
Hey bugo, thanks for your reply but sorry i dont get what you mean with "the area " .,. hope you dont mean shift+select .. Can you explan a little more, how you would would select the "inner" faces in the grid.. not the grid itself.