I've been working on a project in Max for work and all of the sudden Max keeps crashing when I open the file. I get an assertion error on line 7881 in medit.cpp (although it doesn't say what it's asserting) and then Max closes down. I've tried opening the file on a couple other comps and it works, but it keeps crashing on…
Hi, I need your help! Does anyone know how to make good tire treads on terrain like on the pictures below. They don´t need to be dynamic. I would like to build some directly into the terrain on soft muddy areas. I´m using a polygon hand-modeled Terrain and a Splashmap for texturing. But i suppose the tire treads are not…
IGN's granted some access to the hosted files FTP, so all the hosted sites that used hosted file hosting (like polycount and many others) will be archived (planetquake is 109gb). This may be good news or bad news (for those who used it for private files, I can see this becoming an issue)
Hi Guys, I just download Substance Designer today and did a quick tutorial with it. I am trying to import my published substance into UDK, but it can't see the actual file and when I drag and drop I get the message : Unable to import file:... Could not find an appropriate actor factory for this filetype. I've looked on…
The only way I can think of is, you'd have to use a script or plugin to export to a common format (is there a .3DS export script for Gmax? Have a google...). There's no way to directly convert a .gmax file to a .max file, so you'll just have to see what your importing options are for Max6, and go and find out if you can…
Okay, I've reduced the file size to about 60MB by making the accessories maps 1K. Although I imagine I'll need to include the high poly file...? The rivets on it are wrong. I swear I'd corrected those in ZBrush and saved, but not according to Perforce. :-\ I'll have to rectify those another time. Hope the links work...…
Hi all, I'm trying to create a tilable wire tubing. I have tried several things. The process is based on a tut. from Mr. BlueSummer. Creating a spline with a shape to loft and twist bend. From there edgeloops are detached from splines creating a wire frame spline work. This methode is great, but my goal is to create a…
I'm doing an art test atm. I have to do a dire wolf. A dire wolf if you didn't know is a prehistoric wolf. (like a gray wolf but bigger) Here is what I have so far. Give me your thoughts and crtics. If you have done animals before let me know about how to sculpt the fur or make the fur. Whether that be making hair cards or…
If it helps, all three thumbnails share these characteristics: Bottom forward "panel" with the box cap on the sides compress hoirzontally everytime the gun fires, implying that it's some sort of rail gun. Magazine is just a tube of copper wires that pop out and spins on reload to release excess heat. And that's all I…