Thanks for the insight and sharing the links! I'll dig deeper into those articles. I'm having trouble opening the youtube link. could you please share it again here?
Hey guys rendered things even more, pushed edges and highlights + texture identification overall everywhere + more ink fx stuff! hope you dig. Did a light and dark version Still debating which to go with. Trying to find a middle ground perhaps. Also used this tool an acquaintance of mine developed. Helped a bunch with…
Good crits there walkonsky :) This level doesn't give the right scale feel yet. The particles are placeholder so they will definitely be different. Smoke and dust will billow out in a completely different way. I have done other test levels that have a greater level of tiny grains on the surface, so I'll incorporate some of…
Man1: Well, Jim, since you are my guest and I am your host, what's your pleasure? What do you like to do? Jim: Oh, I don't know. Play chess... screw... Man1: Well, let's play chess.
Potato cubes with a little olive oil and tomato sauce in a pan to give it a little jazz. Then some grilled chicken breast. and to top it up, some balsamic vinager circles. !!! SHAZAM! if you like to cook, put some pics of dishes that you have made.
hello everyone, it has been a while since I have done any major projects. So for the remainder of this month I am going to be painting one mech concept everyday. At the end of the month i would like to pick my favorite and then create a game model for it. Right now that is the plan at least. So far I have made three mechs,…
Yeah there was a lot of dirty tricks, sometimes baked lighting was added to textures, sometimes it roughly matched the ambient lighting of the games. Often times photo textures had no strong directional lighting, but they did align the lighting that did exist to the scene so it looked more natural.