Here's an example from my own work. This is the exact same game level, just tweaking the camera angle and materials and color grading to get different "looks". It's actually a ton of fun doing this, because all the content is made already. It's just putting a fun spin on it all to come up with something nice to look at.…
crap i want to replay to all of you guys but ill try and sum it up. yea i know what you mean about the virus stuff, i know both can get them. BUT what i read about macs OS, Mac rewrites their code for every new operating system making it hard for most hackers to crack. im not saying they cant be, but hackers or whatev dont…
Hey guys we're a small indie team comprised of industry professionals, hobbyists and students. We're building a kickass playable prototype for a Kickstarter project. The concept is a SWAT team FPS with focus on playability and strong focus on playability. We intend to accomplish this by providing players with a wide range…
wow!! i am simply amazed.. my hosting company has all these neat features and one of them is to check what browsers people are using when they come to your site.. and in my first week of having a site i have over 40,000 hits, and 32,000 differnt users.. and 92 percent of those people where using mozillia/firefox.. only 6…
Why everyone is telling me to buy as high core count CPU as possible? Wouldn't a CPU with higher clock speed be more powerful for zbrush than lower clock and high core count CPU? I am super confused. I am on Ryzen 1700 now, 8 cores and 16 threads. I wanted to go with 16-32 cores CPU but I don't see a point if my 8 core…
Hello Friends, We have released a new version of Bforartists, Version 3.0.0. It is another milestone in the history of Bforartists. The binary downloads can as usual also be found in the download section of the official webpage. https://www.bforartists.de/download/ The sourcecode can be found at Github.…
Hi All! I'm creating a tool that involves creating a PSD file texture node through a Python script. In the above picture, a texture node created through script is on the left ('scriptTex') and a texture node created through the Hypershade in Maya is on the right ('psdFileTex2'). Notice that the texture on the left is…
At this point the "model" you see on your screen is no longer a model. You're looking at pixels on an image document. The process to continue sculpting is: * Clear the document of pixels with Ctrl+N * Redraw the 3d tool onto the document * Immediately re-enter Edit mode again before this new drawing also gets converted to…
how do i add a action/commad to a quadmenu and make it sub-object mode specific if i add an action/commad to a quadmenu rght now it show up all the time i whould like to have some actions/commands only to show up when in vertex sub-object mode and other actions/commands to only show up when i am in polygon sub-object mode…
Okay, I'm still pretty new to Substance Designer and I'm trying to wrap my head around how the Normal node actually works. I've made a small example: Tiles generated in Substance Designer Tile map converted with the Normal Node inside of Substance Designer Tile map converted with the Normal Node inside of Substance…