I gotta say it's a little weak when their Twitter feed along the top of their site says 35% off just use the NDO2FORALL code. Then I plug it in and no dice. Just last night the code worked so I go into work and try to get my office to buy copies telling them it's 30% off and now it says it won't? Eh? B
Hi everyone, here's my last personal project based on a concept of Alex Braun (check out his page: ig). Better resolution and other images on ArtStation.
I just received an email saying we can offer discounts for the month of October to the North American store. So... 20% off from the N. American shop! From now until October 31st you can get 20% off your purchase, not including shipping costs. US Coupon Code: FALL28 Canadian Coupon Code: CADFALL28 Enjoy!
I would defenitly recommend Construct2 for someone thats new to coding. Its way simpler than javascript and unity. Although I knew some code and a lot of game logic before I started working with C2, I used The Games Factory before that when I was a kid and it has allmost the exact same structure as C2, and that was very…
[ QUOTE ] I've expierenced it. i think the HL2 player movemnet code (especially in counter-strike) is jittery. When moving down steps i notice this alot. Perhaps its this jittery physics that makes more people who are prone to motion sickness to expierence it. [/ QUOTE ] Probably because they're still using the old Quake1…
Hey all - I would like to find a way to make it such that edges do not display on my selected mesh while in, say edge mode. Though if I could just turn them off all together so when I'm in object mode they don't display either, that would be great. I want to do this mainly during hardening and softening edges, and other…
As mentioned above, it's probably because there's not many actual human-written reviews on the net -_- It doesn't appear to have a proper community around it: most descriptions come either from a year old "is it going to replace Substance" news articles, or from Instamat itself. The bot probably going to sound like an ad…
Hey everyone, I’ve been experimenting with creating a diamond PBR material with prongs. I managed to build a decent version in Substance Painter, but as expected it only really works at the baked scale. In Designer, I know the procedural approach is the “proper” way for infinite scalability, but I was wondering about…
oh - sorry. that wasn't too clear now i look at it.. replace the texture node with a texcoords node replace the swizzle nodes with component masks (one just R, one just G) and you'll get a black and white mask
All, I am currently putting all efforts into a language port from javascript to livescript. I hope that the code will be easier to maintain and extend in the long run. No more 3000 lines of code in one file!!! Isaiah, here is it packed up with zxp for now: latest (untested) version using zxp