Maybe we are talking past one another. Are you speaking about this? "IK_l_arm_elbow_control". Thats only being used as a swivel goal. Which I was just trying to figure out how to turn on/off that boolean in its options through parameters. Or do you mean with IK elbow upnode, making on the slave rig thats looking 50/50…
Checking your script against our in-game stats, it matches exactly! Except... when I'm forcing a surface to turn off backface-culling. We do this at the material level, by checking the 2-sided checkbox. Then during export the vertices that have that material ID assigned will be duplicated in order to automatically create…
Another fan here! Aesir: They made some money off of their Sudoku (Zen of Sudoku on Steam) game, and they're also selling a debugging application for Lua scripts, which they're using themselves since a lot of things will in fact be scripted using lua rather than hardcoded in, like game mechanics. Which is amazing news for…
The menu shows up, but the function gives me this, // Error: Cannot find procedure "MDL_createPrimitive" I take this to mean it cannot find the Mel script file. I tried taking the script Mel code and pasting into a "created" marking menu mel file. That did nothing, however when i was in Maya, i drug that created script…
I almost always managed to get correct scaling/smoothing with FBX.2010 export into UDK by checking explicit normals and using farfarer's vertex normal kit. If it don't works then I re-save the fbx or re-import the mesh. I always triangulate the final mesh inside modo before exporting. Raul's max style sg script is also…
Use a proper naming convention. For example: Export a box from whatever app in FBX. Create prefab from FBX Object name: MBU_Hotel3StoreyB_greybox_0000 in project Material name: MAT_Hotel3StoreyB Put instances in the scene, first instance ends in 0001. Use a script to auto-increment the number. Later on you decide to…
We have considered adding a flashlight, and if we are ever to make a fully fledged version by god's grace, we definitely would. But for the demo/teaser, I decided that having full control over environmental lighting, having scenes where we put the player in a full blackout for a few seconds would have helped the…
The graphite modeling tools are great but here are some other scripts to check out too. Wrapit: http://matt-clark.co.uk/wrapit/spe.php?o=177 A paid for script that has some great features. Max Retopo: http://www.scriptspot.com/3ds-max/scripts/max-retopo This live snaps one mesh to the other as you're working. It's a bit…
I'd agree with what everyone else said about learning the basics first, which you have. Rather than looking at it as simply another piece of software like ZBrush, I see it as being more like for Photoshop as Mel scripts are for Maya. It would be perfectly fine to create a script to auto-rig a basic human model, but it…
THIS WORKS! but only if I turn off stats(7). Xview causes a similar amount of lag and the few people that have had issues with that have improved it by updating video drivers, which I'm off to do right now. Thanks for the script! It was working great for non-biped stuff and now it's working great for biped too, as long as…