ONLY FOR BLENDER 2.8! Hey guys. I recently released new Blender tool for gamedev folks called Eksporteur. https://blendermarket.com/products/eksporteur Blendermarket Gumroad Cubebrush Ekspørteur is a tool for game developers who need a way to manage assets and LODs in one scene and export them efficiently. It keeps track…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
@sacboi Thanks for the suggestion, but unfortunately this doesn't apply to my case, since I'm making a game model and not the render. Unless my fellow programmer creates a magic shader for Unity =)
Anybody looking for work and who knows Unity should check out Unity Connect, currently in beta. It has 122 jobs posted across all disciplines. They want to make it easier to find people with Unity skills. https://connect.unity.com/home You will have to fill out a profile similar to LinkedIn but with more screenshots/images.
At a glance, wondering if the OP had posted the wrong image given their context for this thread is game asset modeling practice so perhaps high poly version? Also this object is contiguous (one piece as in real life) lvl 1 sub surf/divided mesh hence imagine that the initial sketched low poly base topology would be fine.
@illumisanic Oh, correct me if wrong think my question wasn't that clear? indeed sorry about that bad habit/s : # Had initially meant texture resolution and as I understand this is a hero prop? so was just wondering if the texel density was either 4096 = 20.48px/cm or perhaps 2048 = 10.24px/cm...etc? hence out've personal…
Design Process Did some digging and found my design process sketches I made for the initial design. Just added some explanation to the different stages. Initial design sketches. And here's how I built upon the initial design, adding functional details and refining the overall shape. Re-sketch of the initial design (top…
At XRS we create VR Archviz applications. We are currently
looking for someone who can help us create animated crowds that add liveliness
to our developments. Ideal candidates would be Technical Artists or Animators
who can deliver optimized meshes/animations that we can just drop into our existing
Unity projects. We are…