Seems to have good meshflow, any chance we can see the model with the wireframe not showing so we can see how it smooths? Looks like there is a couple wonky smoothing groups here or there.
I painted over your wireframe very quickly to show the edge loops that need to be removed. The yellow circled area needs to be detached so you dont have to carry over those edges.
Thats doesnt look like a 25k model though. Looking mainly at the headlights. Mind posting a wireframe? The modeling looks great though, just think you could push the textures alot more
Thanks guys! Megalmn2000, good suggestion. Thanks for letting me know. I'll be sure to add the wireframes for him sometime in the near future. Final mesh update for the night elf bust coming soon...
Would be great to see the flat textures and some wireframes without x-ray to offer some crits. Could you embed the images here? It would make it much easier to look over, thanks!
Nice Gun. If you had showed me the lowpoly without any wireframes and said it was HP I'd totally believe it.. But all that talk about your avatar... makes me wonder what it actually was..
i recently upgraded my hardware and got an 8800 gts, then reinstalled windows (god knows i've needed this for quite a while). i then run a multi-monitor setup, one goes to my crt where i model off of and the other goes to my projector where i watch shows/movies...etc (helps keep my awake late at night when modeling).…
This is inspired by the show The Office, specifically the scene where the company Sabre develops a tablet/phone called the Pyramid. I wanted to take the same concept and imagine if Sabre had gone on to develop the iPhone 13. Wireframes were selectively scaled to highlight some of the smaller areas.
Hey guys! So heres my first gun. Any comment or critique are welcome. And Ive just started a portfolio blog if you want to check it out. http://ericeneback.blogspot.com/ Hope you like it! Wireframe Flats Cheers
Hello everyone. I am making a Taurus PT1911 for school, and since my teacher advised to post it here for feedback, I decided to do it. This is the first time I'm making a gun. It's 3.332 triangles. Wireframe in 3dsmax: Low poly with normal map in UDK: