pretty awesome, i'm not a fan of movies that boast themselves totaly on vfx but i think i wanna see this, if not only to find out where the hell do they think they're gonna go
but how the hell do you "fall back" on a degree in animation of game art if you cant find a a job in the animation of game biz? i mean, does it even apply anywhere else?
I added that in TexTools because the workflow in Max did confused me the hell. I wish I could suppress the warning message via scripting but thats how max works at the moment.
Thanks man. 512*512 for the body and 512*256 for the heads/weapons. And well, I've been a 40k nut for a long time. I know everyone makes 40k models, but why the hell not?
I saw this a few months ago. It's nothing but good news. Hell, I've never even done any drugs and I think the system is totally screwed just about everywhere at the moment.
You changed the place! :( I'm a definitive "maybe" at the moment now. That's a hell of a confusing beer list. You could try a new beer every day and never taste the same thing twice.
M.A.X. Jagged Alliance --- it's on it's way :) Dungeon Keeper --- also something that is in production (I think) Raptor - Call of Shadows (hell, that was fun) One Must Fall Armored Fist Z Panzer Dragoon
The lack of good bevel and inset tools really makes Maya a pain to model in. I miss max. Hell I may just supplement Maya with Silo at least the poly tools work.