Hi all, Just thought I would put the news out into the world that I have finally made part 1 and 2 of my 3Ds Max training series. The first part only covers the basics for beginners but will be the run up to a step by step, fully explained series on modelling. Click here for Part 1 And this is the first part of the 3D Axe…
Hello forum! So i intend on doing as much practice as i can during these summer holidays and i was wondering if anybody had some good tutorials and ideas for practice. I want to learn how to make nice looking models with good performance for games. I could really use some character modelling practice aswell. I'm quite new…
Hey everyone, So I spent most of the day trying to figure out how to add marmoset viewer to wix. It does not have access to ftp and uploading the files to dropbox did not work for me. I finally figure out how to do it. you need to download the iframe app and drop in into your editor. than you can add html code to it, just…
As others have mentioned, CG Cookie is a good starting point. There are other tutorial sites as well once you get comfortable with Blender. http://www.blenderguru.com/tutorials/ http://www.cgmasters.net/ https://www.youtube.com/user/CGAstym/videos
Brian just made his first tutorial for Digital-tutors.com. Check it out! Learn pro tips and be soothed by his sexy voice. http://www.digitaltutors.com/11/training.php?pid=651
Hey all, I'm back to share my latest tutorial on imbueFX.com. This is an advanced level set that covers how to generate flow maps with Maya Fluids, and how to utilize the motion vector data in your particles. I also introduce the concept of combining flow maps with detail flow maps. Take a look at the first chapter on…
Intro to 3ds Max 2010 - High Poly modeling video tutorial is up! If you check it out let me know. I made it for my students and is a very basic introduction to edge control and using Turbosmooth. Feel free to check out my other vids on there as well. Feedback appreciated :) http://vimeo.com/7430823
First off let me say that I had v8 (dDo/nDo) and completely removed it before installing Quixel Suite 2.0 and am using PS CS6 on Windows x64. I am following the tutorial https://www.youtube.com/watch?v=WirF2bV8iNk#t=119 and when I apply rounded rectangle and apply the only options available to me are Size, Depth, Contrast,…
I'm working through the tutorial at: http://www.gamasutra.com/features/20061019/kojesta_01.shtml I'm not understanding page 2. It calls for 4 UVW modifiers. It also wants me to "view align". When I render the projection map, it's all stretched out and at an angle. What's with all the modifiers? Why does he say either go…