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Texture seam tutorial - UVW alignment problem

I'm working through the tutorial at:

http://www.gamasutra.com/features/20061019/kojesta_01.shtml

I'm not understanding page 2.
It calls for 4 UVW modifiers. It also wants me to "view align". When I render the projection map, it's all stretched out and at an angle.
What's with all the modifiers?
Why does he say either go into the UVW Editor and continue from there, or place a Planar UVW mapping on the object?
Why can't I "best align" instead of "view align"?
I'm doing all of this on a cylinder.

Thanks.

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