I'm working through the tutorial at:
http://www.gamasutra.com/features/20061019/kojesta_01.shtml
I'm not understanding page 2.
It calls for 4 UVW modifiers. It also wants me to "view align". When I render the projection map, it's all stretched out and at an angle.
What's with all the modifiers?
Why does he say either go into the UVW Editor and continue from there, or place a Planar UVW mapping on the object?
Why can't I "best align" instead of "view align"?
I'm doing all of this on a cylinder.
Thanks.
Replies
I just wrote a tutorial about this last year.
http://polyphobia.de/html/wordpress/?cat=13 maybe it helps
you just have to make sure, that your new texture is in material slot 2 before you rebake it onto your initial texture. As it is stated in the comments on my tutorial, i just got it wrong back then, so forget my comment xD