This is looking great so far! I think the primary thing that could really increase the image quality is to study Composition, and decide how you want people to view the piece. http://wiki.polycount.com/wiki/Concept_Fundamentals#Composition After that, I think looking more at real world references would help you see what…
Hey everyone, I've been working on learning face/head anatomy was hoping someone would have some pointers for me or even resources to more tutorials and such.
38 Studios is currently looking for a skilled and creative Concept Artist to help in the development of a new game currently in pre-production. The ideal candidate would be able to produce a diverse visual range of innovative character and environment drawings, illustrations and storyboards. For more information, please…
Hi guys, I've been working on this guy for some time now. I'm just figuring stuff out along the way and now that I have something half decent, I'd love to get a pair of fresh eyes on this and hear whats working and whats not. I'm very much looking forward to some feedback.
Need some custom music created special for your game or project? I'd love to help out! I've worked with around 100 game developers so far...mostly small indie game studios and solo developers. You can read about their experiences working with me here: https://soundimage.org/custom-work/ That said, my quest continues to…
https://vimeo.com/216220530 I approached this work by Santi Sánchez behance.net/gallery/49345829/Meteora in a realtime fashion. there are several dynamic lighting conditions. still some bugs - i have to press buttons twice until reflection and gi updates correct and there is a jittering i guess from the post processing. to…
Hi Polycounters!! This is my first completed material in substance designer! I'm very new to the software so i have a lot to learn but I am enjoying the software alot! The material will be used for an environment I have been working on. Josh Lynch's Herringbone material package was really helpful for building the core of…
Hello! Here is my latest work that I've made :) Took the oportunity to try out the volymetric fog in Unreal Engine 4.16 and it works really niceley ;) Hope you like it! More images from the project on Artstation: https://www.artstation.com/artwork/JRnya
Hi there. I'm a Freelance Video Game Writer , currently assisting various indie studios with gaming projects. My role at the studios is to compile a document of various character interactions ( dialogues / narratives ) , and gaming and character backstories. If you're in need of a Freelance Video Game Writer , let me know.