I'm looking for a User Interface artist for my greenlit 4X strategy game Remnant (http://steamcommunity.com/sharedfiles/filedetails/?id=446183014). You'll be tasked with creating the overall look and feel of the game's user experience. For starters, I'm looking for someone to create the interface for the following major…
My main concern: Is there a program out there that shows you what a program has installed in your machine (or shows you as It installs it?) even if It is a hidden ("sys") file. In an easy to read format, such as a folder structure would be great. If not someone get on that stat, multi million dollar idea right there, i…
I've more or less stopped reading or posting anything on polycount for several weeks and naturally came more and more the feeling of really missing it a lot. So not sure why I paused in the first place... To work further and more focused towards a portfolio I decided to start a new enviroment. And to be honest, this…
I have been using Google Analytics on my portfolio site for the last 6 weeks, during which time I have been applying to game companies and active on several game art forums. I've had almost 500 visitors, which is a pretty solid sample size, and I thought that posting some of these stats would give people a good idea of…
It kinda depends on what you are trying to do. I have only quickly looked over that valve paper, but it seems like its pretty expensive. If you had a few hundred destruction cuts on screen it would probably get pretty slow. If you only need 20 or so on screen and dont need to actually change the collision of the mesh then…
A word of warning about the Cintiqs : it's pretty much impossible to guess if you will like working on them or not,no matter what your needs are. A pretty unanimous response is that they really are great for Mudbox and Zbrush sculpting (and I agree with that). However the fact that your face and eyes end up being so much…
Since reading eq's thread a while back, and posting in it, I've also gotten to the stage where I'm looking for a decent laptop. As I've gotten to a stage where i need to be able to be able to work from a variety of locations, as i wont also be able to work from my main pc. I have a really powerful desktop already, so my…
I normally work off of a 4:1 ratio, 4 pixels to every game unit. With 4:1 if you have a plane that is 32x32 then your texture sheet would be 128x128. I helped a guy unwrap a crate once: http://www.polycount.com/forum/showthread.php?t=77405 I also helped a guy figure out how to unwrap a more complex object:…
Thanks for commenting Neo and pliang. @Neo -- This is a pre-made portfolio website, so I can't change anything. I wish I could change the back button because I've never liked it. Btw, the back button is at the top left side of the screen, next to my name, it's an arrow pointing up. I would love to create my own website,…
I own both, and I am more excited about the PSP and what it can do. The DS has a few things going for it and I hope they grow the library of games and come out with some truly unique stuff. Since I don't own an I-Pod and the DS doesnt do movies and music, I am pretty excited to have something that will work like an I-Pod…