haha brutle dude No gold sticker for you! Alec to just ping on what hes talking about your obviously in your drawings worried about "the character" hince why your drawing armor and such But its obvious your still novice at drawing your form. Practice the form practice block men/ women get down forms before you do details…
Practice, practice, practice! Use a larger brush than you think you should. I know myself and a lot of people I see starting out use real tiny brushes. Work large to medium to small!
A bit of a sketch dump to follow. Been away on vacation and these are what I've done since I came back late last month. Face studies Overwatch and Korra 'doodles' Value practice portrait practice. Color practice.
@5rettski Observation and speculation can be informative but sometimes the best way to learn is to actually recreate the effect by starting from first principles. It may be helpful to break this problem down into it's constituent parts then work through solving each of them individually to build up an understanding of the…
Go find books by Andrew Loomis, Burne Hogarth, Glenn Vilppu (Whom you already know about) or George Bridgman and practice, practice, practice. Some of the books can be incredibly cheap, and others not so much.
VidGameDude: Dont give up though. Practice practice practice. For me, learning Maya was nowhere near a liniar curve. Alot of things just begang falling into place when you finally feel comfortable in a 3D package
yea i know but it's so hard to defend yourself when people think otherwise ... just might stick with deviant art honestly.. Well really the same goal practice practice practice participate in challenges things along those lines
No because its just practice practice practice! The more you do it the better, but tbh I would redo the seams and see if you get better results and where you get the better results to remember how you seamed that location.
On a practical note, you'll want to check in with the rigger or art lead for stuff like this. I'd probably follow the folds pretty closely, but some prefer more evenly flowing topology even at higher poly counts as it's also a question of time/effort needed on their end, so there's a spectrum of viable solutions, there.
Hello The MA Games art is set up for you to gain a more in depth knowledge of games creation and get you thinking about testing new methods and ideas. It's a chance for you to explore your thought processes without the pressures of instant commercial output. Your final 6 month project is totally thought up and chosen and…