Here's more screenshots of the texture of the walls and windows, the illustrations are decals. I must work in shadows with decals too. Yei Bodmer 💀: https://www.artstation.com/yeibodmer https://www.instagram.com/yeibodmer3d
Working on a mould decal. There is a slider to get different moulds, and a few for adjusting the shape of the decal. In Unreal you can easily instance the substance to get loads of variations with just one import.
dirty textures/ adding some decals; edit; changed some lighting/ added decals Next up adding dirt/ small parts of debris to the floor edit2; Another lighting change..
Tiling textures could still work, try to search for how "decals" and "vertex painting" works. These two would be the best way to do these damages. Edit: I just quickly searched the source for the decal thing, here it is. I hope these helps!
I would just make a quad-strip in that shape with a very simple material applied to it, no real need to over engineer it. If you have access to Deferred decals(mesh decals in UE4), then have it applied as that and you will get the normals of whatever is below.
I was thinking for modular pieces instead of vertex paint i can use Decals .What do you guys think ?I can use cgtextures.com decals with specular and normal map with alpha and put it on plane and just snap it on walls
Hello I'm VVCephei and I'm going to be trying my hand at creating a Throne Room based in space. The name 'Sol Threnus' (Sun Throne) comes from the idea of a lone Monarch protector of a system, as one dies another takes their place. However their presence must never be revealed. I've been playing around with an idea of…
I hope the game isn't delayed too long. A lot of games I've wanted in the past few years usually get delayed for about a year. I understand it's necessary sometimes but it hurts!
Made some details on the materials but was having trouble adding decals. I will make the decals in Quixel with base materials then do the details in Painter. Somehow Painter has always been unstable for me :/
Actually I did have delays on them, not sure if it is because I animated them in CS4, but when I saved them out as a gif the delays didn't seem to carry over. Is there a step I am missing? Really new to animating in photoshop.