Oh it's lovely. The walls and roof feel a bit flat though. There's a lot of detail in other places, vines and grass and etc. But walls and roof just look very flat. Rounded brick edges like @Kaine123 mentioned would help. Maybe some bricks and roof shingles sticking out, you could look into tessellation or parallax…
its not good to have those deep shadows like that in your roof texture. try to eliminate the lighting in photoshop. what you can do is then add geometry and pop certain roof parts out so that it creates natural shadows. that will also help with mip mapping since it will look crappy from the player's view if they are…
Update: By trial and error I have found precise formula for Height Adjust filter Multiply slider: square root of the multiplier between two Texel Densities For example suppose we have Td = 4 and Td = 15, thus 15 / 4 = 3.75 and now the square root of 3.75 = 1.936 so to obtain equal height magnitude between two Td = 4 and Td…
Loving how this is progressing. My only comment is that in the concept it looks like this building has been constructed using parts of a boat, especially the roof, with a lot of the boat supports still added. Where as your roof looks like it was constructed specifically as a roof. This concept by the same artist coveys…
Hey everyone, Wanting to share a WIP of Sarah's room from TLOU. I struggle quite a bit with texturing and sculpting a bit as well as lighting, and figure this would be great to do since it's a small piece but has a wide variety of hard surface and more organic models like the bed sheets/comforter and the clothes on the…
I've been less than productive over the past few months and I really just needed SOMETHING to be working on, and when I saw Eric Spray's concept "Tube Room" that he did for Singularity, I decided to give it a go. I'm not going for absolute accuracy on this, it's concept art, so I'm treating it as that.... but I am trying…
Here comes a concept art to set the overall ambiance and structure up. We also got a story to get along with the scene. [IMG]http://i.imgur.com/En6yGTf.jpg" title="source: imgur.comhttp://[/IMG] Many years ago, the Dark King wanted to rule over the world. He asked his councillors for an idea. And they came with this one :…
Hey guys, I'm doing a sci-fi environment based on this wonderful concept by Jeremy Love: This will be my first environment. I'm familiar with the process of creating individual assets but I wanted to take it a step further and do something that is a bit more challenging. The final shot will be from the same perspective as…
@Nathair23 Don't say that! This enviroment feels very meh for the first wee while, especially when you have to mess around with the placement of those roof pieces for ages. Keep going. Thought I'd start experimenting with the textures and colours, at the moment I'm figuring out what to do with the roof pattern. I'm going…
Here are some more of my modular building assets textured. The roof is left white as it will be using a tiled roof texture. The texture map. I only have one more texture map to finish of the building assets then i can move onto creating the tilable textures for use on the main building and roof. I will post the final one…