Hi! I would make some adjustments to the pose to ensure it works well in 3d. Could start with a modified base skeleton (use rigify?), then sculpt individual meshes and parent them to bones, finally add cloth layer top. Good luck!
Also, did you have bad surprises with two-handed weapons? I could parent constrain the main hand to the prop, but couldn't constrain the prop to lead the other Ik following hand.
yup. its normal. my parents hyundai sante fe has rear head rests like that as well. Im not entirely sure why. theres probably a way to fix it, but its normal
Aren't you simply looking for "parent" coordinate system ? (top listbox) Subobject will get the object pivot. edit : holly cow, didn't notice the date. Well i let that here anyway.
Make sure the materials you create in Designer have their output size set to Relative to Parent x1 before you publish them as sbsar so that their resolution is properly set by Substance Painter.
@Evanescfan , I parented the X translation of the camera to her root. I adjusted weight at the begining of the translation to get rid of the pop. I will post a more polished pass tonight. Thanks for the feedback!!!!!
hmmm, doesnt seem to be doing anything different. really just need a way to scale a mesh using joints but without having the child joints move out of place as i scale the parent
epic comic aiconx! epic swan diana! been at my parents place these last days without no computer box so had to rely on good old pen and paper most of the time.
Since I live with my parents right now. Monday - Sunday Gym / Draw 30 min poses / Portfolio / Work on project / Maybe game some WoW or Hearthstone in between / bed.
I create a child/parent relationship with the weapon to the dominate hand. Then, link constraint the supporting hand to the dominate hand. Allowing for the dominate hand to key the animation in FK or IK at any given time