Thanks, I'll post up the breakdown tomorrow but for modular pieces I have most of the floor modular, apart from the the brown area, I'm not sure how to go about that. Parts of the wall are modular such as the area at the side of the audio speakers, but the rest have their own mesh but I'm planning on a tiling texture for…
Hey everybody, I'm currently on the path to have 4 big portfolio pieces done by the end of the year, here's a WIP on the first of them started on the 8th of April. The goal is to have a total 100% playable environment in Unreal, while having everything created from scratch by me (excluding foliage and some materials which…
Ultimate Pipe Set is the most complete, modular pipe collection currently on the Unity asset store and has been carefully crafted to be as flexible and easy to use as possible for level designers and artists alike. Asset Store Link: Ultimate Pipe Set Feature Overview: * 27 PBR (Metallic workflow) materials/skin variations…
If it's iso, you might take a look at a modular system. That's what we're doing in our game, and it's using Unity. Ours is not an outdoor type game, but you should still be able to modularize your terrain and keep it looking pretty. Depends on how much variation you need, how many modular pieces you need to make. Renderhjs…
Hey guys! Thank you all for the responses so far. Must apologize though for not posting updates last week. Graduation and a lot of time spent at work. The current modular set is sitting at 593 tris. But I expect that to change with additions. I am trying to create the scene in a modular set which will all be on a…
Thanks for the answer so far. Breakneck: I read a book called Preproduction blueprint: How to Plan Your Game Environments and Level Designs Brings up all the things u mentioned and more. So it seems I was starting on the right track. Recommend reading it for those who havent. When it come to the modular modeling bit I'm…
Hello! This week I have been working on the modular environment for the level 1. It's a modular with a dungeon theme. The next days I will work in the details and I hopefully finished it the next weekend. I made the shader totally customizable as you can see in the .gif to can adjust the color, and probably I will used it…
Hi guys. Just a couple general questions regarding environment art. 1. I see people talk about using a “second UV channel” for things like rocks. Is this the same as just overlaying a tiling detail normal on top of your base textures in UE4? 2. When building modular, I see people say “it will scale up nicely” when using a…
Thanks computron!. -pt1- Here's a brief rundown, experiences and mistakes I've encountered when I was creating this environment. This is my first project using cryengine and I've learned lots of things, I've been dreaming to create this kind of documentations so that you guys can give me crits about my current workflow in…
hey all, so I started this project to create a handpainted dungeon/forge in viking style (dragons etc.) It is supposed to be for a dungeon runner game but I also want to make it for the use in my portfolio. My main objectives are to learn a lot about handpainted textures and modular construction so I can quickly generate…