About the walk cycle, it looks great, but I think what you need to do is just take the curves and exaggerate the body movement a bit more, no new keys or anything. Right now from the in game new the body is very static, but that's only because the body moves very subtly. It's a very small adjustment and should only take a…
After numerous fits and starts (spent about 4 hours, multiple lives and a number of tedious server hops) trying to link up with a friend, we finally managed to meet and move north in search loot and opportunities for heroism. On this attempt we managed to navigate north without compass and raid an airfield. Moving…
Thanks again. Oh, and I wasn't talking about real time lighting effects, I know that isn't an option. Even basic lighting effects, you're talking about halving your framerate at best. More advanced lighting effects you'd be talking about being left with say a quarter of your unlit polygon budget. Even Pixel Bender,…
@ dejawolf: Thank you for posting this great tank. I have never seen it before but I think the construction and placement of the missile system gave me a nice idea how to solve issue with proper hydraulical support of the missile pods. During the weekend I'll try a solution where the hydraulic element is located at the…
thanks for the comments But reich, doesnt "unique texture space" mean every section of the wall/windows/everything uses its own texture so that nothing is the same? Im not doing that :o btw I have a question about how you go about doing the "inside" faces of the window frame... do you detach the inside face and then place…
Noice! After watching it again, I think it would be cool to see you point out the smear frames like you did with the rig changes. Show the smear frame paused, to show what you mean by smear frame. Not all beginners will know what you mean.
I am trying to wrap up the loose ends in various tools in Wall Worm. Almost all of these functions that are left to finish involve UVW... and are stalled due to my own poor math skills. One dilemma is that I do not know how to create UVW coordinates that correctly account for a texture's individual coordinates…
Ooh, nice bakes! Definitely a good idea to get even something simple in editor so you can make sure the bakes actually work in the engine. Can't wait to see the textures and flame FX!
So i rendered out of max a 350 frame animation as Targa images. Now when i try to bring them into adobe Premiere every frame is getting 5secs of time before moving on to the next frame( i just used the import button an selected all the images), any idea on how i should do this differently so i don't get this result?…
Yeah ill rend quick one out now. And its obvious the squash and stretch wont change the awkwardess. Im have tried doing normal speed spaced frames, and FRAME by FRAME set at 12 fps. The curves is what i thought and i couldnt fix anything through it.