Technical Artist We’re looking for a talented and passionate technical artist to join The Game Band. You will work closely with our art team, animator, and lead programmer to develop visual features and solve fulfilling technical challenges. You will be a highly-trusted part of a small creative studio, empowered everyday…
I'm using an old X1950 works fine in all the 3D packages I've tried(which is alot and I'm using 3DSMax now). There drivers are no more and no less reliable than Nvidia's unless someone comes up with definitive evidence to say otherwise. Its a simple fact but at the moment(and I'm not being a fan boy in saying this) ATI…
Another possibility is corrupted graphics card drivers. I've had that happen with the current system a couple of times. You'll want to uninstall your current drivers before upgrading to new ones as the dodginess can sometimes get passed through the upgrade process.
You might remember some animated shorts of the characters from TF2 being animated to the soundtrack of C&C Music Factory from a few months ago. Well, it's been released as one big ol' music video! Check it out after the jump. That lil' demo reel project by James Benson has been completed and compiled into a format that's…
Hello, this is the first time, when I share this project on forum. This is as far, my biggest personal project. It's a tribute to Planescape: Torment, classic 2d and isometric role-playing video game. As you can see, Im creating 3D visualisation of Smoldering Corpse Bar. One of the most characteristic location in the…
Hi! I finally decided to prepare modular set and I have to say it was a blast. It has 43 base parts which share the same UV space which you can use to build as many variations as you want. Also 3 different sets of 4K textures for more variety and 5 already assigned meshes. All renders were done using real-time rendering…
I've been messing with ZBrush a bit lately trying to get a damn normal working. I don't know if I'm just dumb but I have never been able to bake a decent looking normal map. I don't know if it is the UVs on the low poly or that I may not have it set up correctly. If anyone could take a look at what I have and tell me what…