That is really funny. I modeled a nail gun for my 1 year anniversary as well, lol. If you are wondering what the next step is in order to turn this into a game asset you should really read through these threads. http://www.polycount.com/forum/showthread.php?t=81154 http://www.polycount.com/forum/showthread.php?t=107196 You…
http://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map That thread should explain what's going on. One option is to bake an object space normal with a different low poly that has a few more supporting edge loops. Then use something like Handplane, or…
Glad to be of help. For a deeper lo0k into the process and theory, along with a bucket load of answers to other questions you will undoubtedly have later, check out these threads by the inimitable Earthquake: http://www.polycount.com/forum/showthread.php?t=81154 http://www.polycount.com/forum/showthread.php?t=107196 You…
Thanks for the advice everyone! MM good point about using a non square texture anything I have to worry about with a different ratio? Passerby, yep I agree and will probably put it into the train texture map when I have done that but for now just working out the best way to do it by itself. ZacD thanks for the quick…
God I love this so much! Some good resources for baking hard surface via Earthquake - http://www.polycount.com/forum/showthread.php?t=107196 http://www.polycount.com/forum/showthread.php?t=81154 Just in case you hadn't seen them! Good luck with the bake!
There's no pre-built setup for this, as far as I know. I just did a lot of research, and some testing in the Material Editor. I adapted my slope setup after seeing this thread: http://forums.epicgames.com/threads/811440-UDK-material-expression-incompatability-with-landscape-mode?p=28745069&viewfull=1#post28745069 More good…