Hi all.
I'm having an issue creating an AO map using Mental Ray in 3ds Max. I wanted to do a quick and dirty AO map just to see how it would look. I was pretty pleased until I noticed that it appeared to have perspective distortion in it (i.e. it's not orthographic).
I've attached an image with the areas of greatest distortion circled. I've looked through the Render settings and the Render to Texture settings but couldn't find anything recognizable that might fix the issue. However, since I'm new to this it could very well be something obvious.
I'm at a loss. Any help would be appreciated.
Replies
Like if you look at this low poly
If there was tall highpoly detail on the angled flat areas, they'd project differently with and without the hard edge.
EDIT: You should split the top and bottom from the rest of the cylinder, that should fix any issues.
I never heard of actually splitting the geometry, but it seems that it would be better to just add control edges, for when later on this happens on more complex things where you can exactly split it.
Or am I missing something?
And a very quick thing for the threadstarter that may make clear what control edges do in this case.
Left one is what you have now, and how the projection sees your highpoly model, due to the corners, and the way it sort of averages it's looking slanted at your model where it should be straight.
on the right 2 control edges were added (green), wich makes sure that the projection is straight where it should be.
wut
Splitting the cage = seams, so you're just trading one problem for another.
also: http://www.polycount.com/forum/showthread.php?t=81154