I am new to UE5.. Is there a good asset browser that can store meshes (with assigned materials) and materials for later use in othere scenes? I have found Connecter, wich looks very good. but 50 € a month..
I've also sent them a few emails about this, asking for clarification. It's been over a week and all I got was this same automated reply, which seems very detached from reality. Their ignorance is frustrating. They seem to be focused on creator revenue so much that they completely overlooked or forgot about the fact that…
Hello. My name's Anotida, but most call me Ano. I like making 2D cartoon character designs and concept art that express tons of expressions and personality. I'm still finding out new ways to make unique cartoon designs. Check out my portfolio and Instagram for more. https://www.instagram.com/anomash45/…
Jungle sanctum scene - There's some pretty serious scale issues on this one. I assume, in the context of a video game looking through a first person camera that the hallway the player/viewer would be walking down is roughly 3 meters tall. So, looking in to the room, the head is the same height as the walls, approx 3…
Academy of Art in San Francisco is pretty decent. At least if you want to focus more on the art/level design side of things anyway. You can get as deep into the traditional arts as you like and build up a really solid foundation, and then you can jump into the game design courses and get into high poly modeling & level…
We are on the verge of quantum computing becoming a reality very soon, Microsoft is already trying to educate people about the changes that are coming. https://www.engadget.com/2017/09/26/microsoft-new-coding-language-is-made-for-quantum-computers/ What the shitty computers did for the analog world in the 40's-50's, we…
Generally I did a mix of painting and photomanipulation. You used to render out a UV template, take it to photoshop and fill in the basic colours and obvious shading, then maybe bring in some photos to blend and work with, do a bit of dirt painting etc. Other times you'd work exclusively from photos you've taken of…
its quite hard to follow what's going on in the video to be honest i dont think you have much choice but to chuck some breakpoints in the BPs and identify which test is failing - it's probably a lot easier when there aren't 50 NPCs trying to do it all at once
For portfolio? Probably not no, not sure why it would? For a job, i'd wager it plays a bigger role. I say this as someone who is looking to land my first job, sent 50+ applications already. I see ''software proficiency in : Maya '' Like you said also a mix of knowing Blender/Maya/3DSMAX will do just fine in other job…
It is similar to scultping or painting. First get in the biggest shapes. Focus on the composition. And, if it were a game, the gameplay. Then you can refine that a bit by replacing the chunky block out models with higher resolution ones. But maybe not the final high detail models yet. Then you can do a similar thing for…