Thank you Eric and Farfarer for the replies. I have attached some rendered images. My project: 1. the main subject(the car) is Inside a gravity test chamber. 2. Chamber lights goes ON, the debris(some objects) from the chamber are beginning to levitate except the car. 3. All lights goes off, completely dark. 4. Laser beams…
Hmm, tempted to buy a new graphic card, though can't really afford it these days, but my ATI Radeon HD 4800 is always crappying out when doing shaders. Thought about getting a nVidia GTX 460 1024 mb, for about £185. Just wish I could afford something better. :P
Man I just wrote out a huge response then accidentally closed the page. Take 2! 1. The foliage lighting model was added to UE4.7 and from what I can tell is a slight adjustment on the sub surface lighting option that existed before. So far the biggest difference I have noticed is that it helps with how ambient occlusion is…
You can use the Substatue modifier as well if your obects are already placed. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-3BC1CAA5-508F-4820-B8CC-776ED2E88439.htm
So Awesome - I added Vec3 to my fav tools Thanks joevansickle! - you make excellent job - I try upload model in chrome (19.0.1061.1 dev-m) - Everything is fine - I hope to see in future 'filter box' (input text) for search by name\tags\users\(data?) - [Wireframe] Wire too thin for me…
Hmm, yeah FF is a bit wonky. At least, I see the offset + on the greentooth "awesome" button. But the sign-in page looks normal to me. Firefox 48.0.2 on Windows 8.1.
I did some quick paintovers on things you should keep in mind. http://dl.dropbox.com/u/4898391/paintover_Crit.jpg http://dl.dropbox.com/u/4898391/paintover_crit_girl_2.jpg It's getting there, just make sure the proportions are not that of a child ;)
i dont want to sound harsh but the instructions are here http://download.autodesk.com/us/3dsmax/2012help/files/GUID-9596F6EF-3569-44F2-8D6C-6EB58C30BED-480.htm which can also be reached from the help menu in max
Adopting to 4.13 and mesh decals instead of projected 2nd uv channel decals comes with a lot of restrictions unfortunately. One of them is that in cases where you use Color (Albedo) in the decal shader, you override the metalness value of the underlying material. it's also not possible to do metallic decals since metalness…