Hey everyone,
So I've got a model that is already rigged and skinned, two hands and a gun:

This all appears to be one Mesh, but when I move one of the bones on the pistol, parts of it are able to move seperately from the rest of the mesh:

How can I do that?
What I want to do is switch the gun out for a similar one I've made, how would i best do that?
Replies
http://download.autodesk.com/us/3dsmax/2012help/files/GUID-9596F6EF-3569-44F2-8D6C-6EB58C30BED-480.htm
which can also be reached from the help menu in max