hi I ve read in Youtube's channel about texel density... could be possilble in TexTOols the same formula (extracted from a comment in youtube ,etc) calculation of TD : TD for 2048 is 20.48 ( 2048 px / 100 cm ) TD for 1024 is 10.24 (1024 px / 100 cm). TD for 512 is 5.12 ( 512 px / 100 cm) Text ools use meter right ? Meters…
This is absolutely amazing news and comes at the perfect time for me as I'm slowly learning the ropes of all things games and arts again :) ! I just hope the cry for basing it in UT 2004 instead of UT 99 will be heard. UT 99 was ground breaking and all, but I feel they really nailed the weight and agility in UT 2004, even…
Donno how useful this is to anyone else, but I really like being able to quickly toggle "live" on and off w/o having to click through lists to re-enable the previous object. Its a very simple script, might be an easier way of doing it... etc.. Basically you run the first script make the select object live. After that,…
I cannot figure out how to export my mesh without it triangulating. I export as an .fbx with triangualtion turned off. I've tried different versions of FBX as well. Also tried without preserving edge orientation. I import into multiple other softwares to test and it always triangulates. Feel like I've tried everything,…
PolySnow Plus* PolySnow Plus is a C++ based & multithreaded 3dsMax plugin that creates realistic snow with a click. It includes 5 custom objects and 6 modifiers specificly designed for snow creation workflow. A variety of parameters lets you get the desired results in every situation. * Make your 3d assets' winter…
The fact is, nobody makes a significant amount of money quickly without fucking someone else over in the process. While that can (and does work) pretty well a lot of the time it's not sustainable (wait a year or so and see what happens to the AI bros who've been screwing over investors since 2022) It's also shitty…
Salamander's Fang. A Dragon Knight sword from two amazing Polycount artists: cottonwings and bounchfx! Wiki's link Dota 2 Character Art Guide Dota 2 Character Color Texture Guide Dota 2 Character Shader Masks Guide Polycount Wiki Polycount Dota 2 Google Hangouts Thread Tutorials, Guides and Resources for Dota 2 Workshop…
Quick update on the CryEngine material. Using 1024 diffuse(spec in alpha), 1024 normal, and 1024 mask for POM. The dirt layer is something that came with the engine, for now. The diffuse is really light in the engine, so I want to go back and adjust the colors.
Hey everyone! Brian C. here. I'm going to attempt a simpe game character model execution (5k triangles is the ballpark), sculpting first and retopoing through 3Dcoat. And texturing and final render through Marmoset. So a portfolio stuffer. As much as I would love to doa fully armored space marine or an armored mage, like…