I've been running into some odd problems losing my vertex colors on meshes that I'm painting. After painting a mesh, sometimes I'll lose all of the data I just painted. It's pretty frustrating, as I'm painting four channels of data on large mesh assets. I'm painting at the instance level, not on the mesh asset itself.…
Giving away the MD files for this garment, project includes the base guy for reference only, (he has bounding volumes set up) you can buy him here if you need to use him for anything else cos he's not mine to give away: http://www.3dscanstore.com/index.php?route=product/product&path=112&product_id=584 MD file is…
miauu's Script Pack ver. 1.3 is available. Cangelog: - Orbit viewport around picked point now works faster with Xref scenes. NEW SCRIPT: miauu's Scale Tool is a tool that allows you to scale the desired object, to desired dimension with few easy steps. This tool is very useful when you import or merge objects, that's not…
What would be your guys' opinion of GTX 1050 ti + AMD FX-8350, It seems for the budget I'm aiming for these would be fairly good. I've found some deals on the FX-8350 around $85-110 and the 1050 ti is pretty consistent with being $140. would you guys consider these good options? I've noticed that although AMD FX-8350 is…
Sorry I realize we are off topic but this is so mindblowing! I had to call 9-1-1 the other day for my boyfriend and we had to get helped from paramedic and got a ride to the emergency in an ambulance. We didn't have my boyfriend assurance yet at that point and we spent the whole day and the emergency passing some scans…
All of them! Also this one which wasnt mentioned: http://community.thefoundry.co.uk/discussion/topic.aspx?f=119&t=81124&page=0 Pushing points is great for fixing symmetry issues, vertex normal toolkit will give you that maya smooth and harden edge goodness, also theres some texel density tools. Seneca and Eterea's scripts…
Here is a simple walk cycle tutorial. With this one you can do the run and the sneaky applying the same principles. https://www.youtube.com/watch?v=m9N_sIBRWvY&feature=youtu.be When I do backward walk animations I just duplicate my simple walk animation and make it 1.3 longer ( or if you want it with the same speed as…
HOLY SHIT U IS W1N!!!!111? I want to work on more AAA games... I've worked at small studios in the past making mediocre stuff. While it's good and all, it doesn't get the attention of big games. I like to see people enjoying the stuff I work on. Working at Turn10 was a start in that direction, so hopefully I can continue…
http://lazyphotog.files.wordpress.com/2010/04/saturdayapril-118-edit.jpg I need to build the bottom and top of the walls on this building as one piece each in order to retain the ability to vertex paint and blend a few tileable textures in UDK. Howerver I realize these pieces will be pretty big and I will not get many…
Hi, my fellow PCer's. I've been doing some trial and error to figure this out but failed to find an answer to this lighting problem in matinee. I'm trying to get this result: [ame=" https://www.youtube.com/watch?v=B2tTv8Cft5U"]UDK Tutorial Part 133: Cinematics: Light and Sound Setup - YouTube[/ame] So what happened was…