There have been a few good articles that discuss this recently. http://www.eurogamer.net/articles/2013-02-01-shooters-how-video-games-fund-arms-manufacturers
deadly is right! and to minimize the stretching and distortions of details in 01 adjusting and tweaking the cage helps alot.also what i like todo is make an in between of 01 02.
https://magazine.artstation.com/2017/05/updated-trending-algorithm-diversity-quality/ [Edit] Oops, already posted, I should read better what people say. :)
-Breaking Bad Season 5 to Premiere Sun., Jul. 15- SOURCE: http://blogs.amctv.com/breaking-bad/2012/05/season-5-premiere-announced.php yesssssssssssssssssssssssss
glynnsmith the optimization thread was: http://www.polycount.com/forum/showthread.php?t=50588 more stuff can be found in archives http://www.polycount.com/forum/forumdisplay.php?f=52
Featured in the GameTextures Cyber Monday Guide for Vidya Game Artists: http://gametextures.com/blog/2013/12/02/how-to-cyber-monday-for-video-game-artists/
it is: http://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf you can see different "atlas tiles" on the character models as well edit: damn mop beat me