as a hacky maxscript newb i'd probably try dissecting existing scripts that walk through your scene and toggle modifiers and adapt them to my needs. the soulburn scripts package has one that toggles all TS modifiers, for instance. Probably pretty much what monster said.
Hey guys, i was wondering if any of you have used GMH2 hair script before and know of a good process to convert it into low poly hair for games? I've been playing around with it for a while and can make some nice looking hair effects, however when it comes to making it low poly i don't really know where to start. I know…
So I have a handful of techy assets that I've created, but the problem is they weren't made with zbrush in mind, therefor the poly distibution isn't equal whatsoever. Is there a script or a way to take a model that has unequal poly subdivisions and add enough subdivisions so every one is more or less equal? thus making it…
Quad Cap is a 3Ds Max script that is designed to produce fast quad caps for even sided polygons saving you time and energy. Why do it manually if you can do it automatically? Here are some of the benefits you get: • Save time and energy to model what’s really important • Perfect quad topology for you cylinders and spheres…
Maya 2015 and 16 do this automatically to about 90% perfect. No script needed. They call it Area and Face Weighted normals in the objects attribute menus. If you want perfect then you run the scripts posted.
I havea similar problem, it isolates but when you hit exit isolation it pops that up and you can either unhide all or alt q your selection again and then reclick it. also, a max script window pops up with a bunch of script. I find this happens the most when I open a max file that was saved in isolation mode. its a pain but…
Hey there everyone, So I had a couple scripting issues that I've been trying to resolve within UDK Mobile, but no luck thus far. Posted on UDK's forums but I figured I'd post here as well in an attempt to get some assistance. Wondering if anyone else has any input as to what I might be doing wrong or what I could do to fix…
I'm confused by the fact that the current script needs an ID number to work, I think that creating a menu is the least complicated in this case. The issue is how to connect the number entered in the menu and make the script work. Thanks for the help anyway.
Does anyone happen to have or know of a script which will either open files in a specific directory or convert all open files to tga and then save out to a specified directory? Im having to convert a lot of our native texture formats back to tga for lodding and its going to take an age doing it by hand so any help would be…
Hi guys , here my first "complex" script for maya. It's projected to semplify 3D modeler's life with some shortcut like: -select edgeloops alternating -turn on and off geometry's hard edges -select geometry's soft/hard edges -convert geometry's edges to soft/hard edges -cut UV I've drawn the UI using QtDesigner and write…