other than rendering and having cool shapes, if you really wanna push yourself, just like human anatomy, take some time to learn and understand how weapons work : http://info.stylee32.net/Weapons%20and%20Military/Gun%20Mech/revolver%20anatomy.jpg unless it is scifi e.g: vortex maker, you absolutely need those skills to…
Thanks :) I rendered the gun in marmoset and I used two planes that kinda looked like a "vortex" that only had alpha and emissive, most of the effect are coming from the light setup where I used way too many point light to fake light-casting. Finally got to work on the tank today and I'm pretty much done. The only thing…
I think you should consider adding in some props to help break up the symmetrical composition you've got right now. With the camera in dead center looking down a hallway, you're getting a "vortex" effect going on. I'd just angle the camera a bit and maybe get some props to break up the floor, making the path through the…
Hello! I recently created a 3d model using photogrammetry. It consists of about 180 million polygons.I tried to bake a normal map and vetex color map with it using XNormal, but it render but the program renders only the blue square. Please help!(Sorry for my English, it's not my native language)
Hmmm, i think i see what you mean, could you give me a paint over so i can get a better idea. shouldn't be hard to fix. her hair is just for visualization, i probably won't use it in the actual model. I thought the vortex of hair was a bit weird too XD Also if something looks weird on the car its likely the part near the…
alright thats a pretty good job, i actually think what needs more fixing is the model rather than the skin most prominantly the ear is proportionally too big, and his forehead/ brow go too far out the vertrex point of the cheekbone should be probably dragged further back towards the ear. as for the skin ill point u towards…
I've decided to shift all Unreal Engine tutorials and information, including free tools, materials, textures and uassets to my website at: B3D Game Dev http://b3dgamedev.com It's still in it's early phases of development, but there are tips on unreal tools already in there. I'm always open to questions or…
Hello ! Really glad to see the concept art contest from polycount ! My theme revolves around in huge ships designed to harvest precious material from gas giant (seen some articles about diamond may rain in certain of them or funky thing like liquid helium. !) The ships would floating in extreme environment : above huuuuge…
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"-Why do we not cut every face on the UV's so all of the UV's are 'white' (not pinching/stretching)? If we do this, would it affect or deform the model during rigging, animating, etc.?" If you are talking about making every polygon its own UV island or similar, I have tried doing it this way before. I would not do it again…