My render setup is catmull-rom with light tracer. Theres a regular skylight and 1 omni with intensity 0.5 and colour of 206, 193, 158. The material is dark grey with spec level 65 and glossiness 32, theres a reflection map at 80 with first map falloff and second map on the white slot of raytrace. Makes it all nice and…
fuck accidentilly hit the back key of my mouse... okay again but maybe shorter, as i'm lazy :D i really like her! great attention to detail, the cloth look pretty nice overall. But i think it lacks some gravity here and there, maybe i'm wrong but especially on the lower ends of the skirt/loincloth part i think the folds…
Could you please explain why you can't work in your bedroom or wherever you live? I seem to recall something about you living with roommates who are loud, but dude you should be able to work where you live. If you're that particular about where you work, you will have issues with whatever game company you hope to work at.…
Don't waste your time on this crap. I bought it, and it stuttered at low settings on an 8800gts. Mind you I can play Crysis on Very High around 35fps. I patched it and the stuttering got better, but it's still there. It takes 10 seconds to open the inventory screen, and when walking into a new area you can see blank models…
well you could use decals/floating geometry the same way it was done for star citizen http://polycount.com/discussion/155894/decal-technique-from-star-citizen http://wiki.polycount.com/wiki/Decal
i'd be careful with polys for characters. as i said, you have to skin all those vertices and if you have 3500 verts + 10*1500 verts for some enemies, you have 19k skinned verts. you need to process those every frame(and we love 60 frame games ;) ). i think your engine could get problems. mario in galaxy has about 5k polys,…
So I optimised my low poly, placed some props which fit into the UV and baked it down. The ship is 15K Tries and has 2 texture sheets at 2K resolution. I wanted this boat to be old, but is still in use so I dont want to make it too battered. I am currently texturing the sails so any comments for improvement will be…