My gut instinct is that now your portfolio is kind of a clusterfuck (pardon the french). Rather than showing that you can do what's needed of you, by adding random stuff when you get someone interested in it, it looks like you can't make up your mind and we don't know what to expect from you. Whether or not it's actually…
Detective Case and Clown Bot in: The Express Killer (This is the follow up to PART 1) if you just got here, there are MAJOR SPOILERS ahead for some parts of the game. Unlike the previous game, The Express Killer was done over the course of 3 years. With the company now established and some client work going on, I decided I…
From snow-frosted peaks in the Freljord to the arid wastes of the Shurima desert; from portly, ale-aficionados like Gragas to eldritch terrors like Vel’koz, the world of Runeterra and League of Legends is a mélange of vistas and villains sure to push all of your inspiration-buttons. At Riot, they take art serious and silly…
I would. I'm in my early 30's. I'll be blunt a bit because I felt like I had a similar issue. This is just my perspective, maybe just the way I see it here in the US. Just work at a AAA studio. That's pretty much it. Or a well-known studio. It could even be a contract gig for a year. Environment art or any role similar. Be…
Thats a damn good question man, I'm glad you asked. Despite us being horribly geographically challenged down here as far as the Games Industry goes in order to progress, I had to completely abolish that entire side of the equation from my mind. There were a couple of key factors to keep the fortitude buffed. 1) I turned…
"What is the total cost of the program? " Costs can be found here - http://www.herts.ac.uk/courses/3d-games-art-and-design "How many graduates do you have a year? " Around 100 on Games Art, VFX, 2D and 3D Animation also have some MA and PhD "How many of them are employed" Employed, to early to say but its looking good from…
Wanted: 3d Capables Shee Labs 'Sport to Consume' game-mod team has a new project which has just entered the green-light stages of production and is now seeking to actively recruit interest in the pursuit of further development. We are currently a very small team looking to expand outwards significantly at reasonable pace…
I have nightmares every night, been this way since I was a kid. Most of the ones people are talking about in this thread stem from an inability coming to terms with reality or the sense that we don't quite grasp the workings of it or that its beyond our control. The recurring patterns , shapes, blocks , music style dreams…
It really seems like this was a cunning plan all along to bag these 2 companies. Despite how far fetched that may or may not sound, it prolly went something like this... The Scenario: So after a tough CEO company golf meeting, a victorious Larry Prostate says to a beleaguered Jon Ficuscello Gosh, I love sinking my balls…
Good idea, awesome thread. Every enviro artist should know the basics of lighting. This type of knowledge crosses just about every platform and 3D app and its surprising how many people don't even bother. http://boards.polycount.net/showthread.php?t=51209#Post260972 More advanced 3dsMax Lighting Techniques…