Most definately, plus i find that its AO is fast as hell... even on a 1.2million poly model and baking to a lower res, took my amd 940quad about 3mins max i think... I also find its normal map produces really well, and fast again. I also love the ease of UV layout use within Blender vs say max etc.
Publishers set the prices though, not valve, even though valve might suggest or insist smaller prices on things. Retailers wont stock a certain game if they knew a publisher was undercutting them on steam, and retail is still in a sense needed. Steam sales still beat the hell out of anything, even if prices normally are…
I agree that some more polish is warranted, but unfortunately I don't have any time left to do all that. my school assignments are piling up and frankly the week i spent doing this set those assignments back quite a bit. the important thing though is that I learned a hell of a lot about environment art while working on…
I loved 1 and thought 2 was too far fetched. but it was great the theatrics of it all getting capt price back was awesome. but this annyed me in the new reveal trailer.. sorry but you cant shoot down an Mi 35 with a minigun from a blackhawk. the gunner in the Mi35 would have spotted the blackhawk and rinsed it before it…
Managed to just about get this finished. Shame I didn't get to work on MegaGnar, thought I'd have much more time to dedicate to this. Maybe in the new year I'll come back to her. Had a hell of a lot of fun making her, hope you guys like it. There's been so many awesome threads to scroll through, it's been seriously…
Still far away, but here's progress Looks like i'm not gonna make it on time, but i'm sure as hell gonna finish this though, to improve my skill. I need to invest on a graphic tablet, drawing with mouse hurt my hand... Congrats on people who finished their entries in time. Lots of awesome entries here! So inspiring. Bah,…
Pogo, hells yea man. Still getting the hang of what will show up in normal maps and what won't, what's best to model in etc. Will keep it in mind for the next few assets. Oniram, there will be a processor/grinder on top of this thing but you're right about the sharpness of the chipping, definitely needs to be stepped up.…
Thanks! Did a little test playing around with Terragen 3 as sort of a composition generator today. Basically I messed around with the program for a bit, took a few low res images I liked, and then did some plan old bashing the hell out of it in photoshop on one and a paintover in corel painter in the other. No idea if I…
Loft isn't a bad idea, I would try to keep the same amount of points over the sections tho. Yeah would be pretty much the same result as an extrude, so as long as you match the sections... Focus on the global shape before jumping on individual strakes. You could conform them over you base mesh. A hell of a work if you want…
Noel: How the hell can you work like that?! Vig: I'd just use this image and place it in a clear corner and blend the background. The filter really makes it look sucky like that... don't bother scaling it up, I'd say. I've still got Tully's Glambot on the left monitor. Got a photo on the right monitor, but I'd probably…