I'd start simply and progress gradually. Keep in mind that the model is only the first third (and often the easiest); after you're done with the model you need to apply UVs, paint the texture, and import the model into the engine. Crates and barrels are a good starting point. They're simple but can have some complexity and…
LOL @ Facebook. It's starting to come up now that people who apply for jobs are expected to list their names and passwords for facebook, and any online forums they belong to*. *Note that I said STARTING, and didn't say it was common place. This is just a PSA for the reading comprehension challenged. Also, the amount of…
hi , i just checked my own resume and then i realised that i have nothing on the "experience" part. my current job is just a cashier so i don't think its appropriate to put in there as an "experience". my questions are how did you professionals start filling your resume ? i mean in order to get a job you need to have "work…
Hey guys, i really want some tips about this. I found really good reference from character,creature or hard surface things, But the problem is, i only found for example one peace of reference.Most of them are from Cghub site. How should i start sculpting in ZBrush for just one image, and i don't have like orthographic view.
Did you start your career with freelance? How was your experience? Where did you fail? Where did you succeed? What did you learn? What would you suggest others who wish to attempt this keep in mind.
tl;dr: 1.) is there ANY way to import the low poly / uv unwrapped model back into ZBrush and UV's to your high poly sculpt?? 2.) Is my workflow idea correct? So I've ran into a bit of a texturing hiccup. I just need a straight forward step a,b,c,d etc to get my mind to wrap around the idea of an entire character creation.…