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Started developing My OWN Game Concept Character.. (Need Sugestions & feedback)

polycounter lvl 8
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anveshtandon polycounter lvl 8
Here is a new art-piece I started from my own concept. W.I.P.

Comments are welcome. :smile: 

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  • PyrZern
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    PyrZern polycounter lvl 12
    What is this supposed to be ? A level 1 monster ? A mini boss ? A robot butler ? Is it for RTS, RPG, FPS, or other ?
  • anveshtandon
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    anveshtandon polycounter lvl 8
    Hey! Thanks for your comment. I started visualizing him as a robotic army as saviors/Villon(Little Monster)  for RTS .. 
    The helmet has a Logo of Indian Army on it & it will be loaded with guns & armors in/on hands and body.
  • Shyralon
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    Shyralon polycounter lvl 11
    It's hard to give critique without more information. What is the character for? a game/movie? Portfolio piece?
    Personally I think the concept itself is the weakest point of this - especially if it is for your portfolio, it might be better to use an existing concept, because worrying about design AND execution is hard, and no matter how good you execute it, if the design is bad the overall impression is not good as well.
    If you want to learn concepting/designing then that's a different thing, but I think it  would hurt to work on the design a bit more.
    Maybe show a moodboard/references for the direction you are aiming for, to get more critique?
    (if you don't use reference, use it. never hurts.)
  • anveshtandon
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    anveshtandon polycounter lvl 8
    Hello,
    @SHYRALON , This is so helpful.
    I have been doing 3d, I am trying to learn concept design with the help of 2d & 3d & create something for my game portfolio. For now this is all I have for this character. Is it going fine?
  • anveshtandon
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    anveshtandon polycounter lvl 8
    Could ANyone please suggest me few links for blueprints or references to start creating a game model. ( Weapon , Hard surface & characters.)
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