Well for the rocks i used two main approaches - half of the rocks were made in zbrush and are using baked normal( for the sculpting i used mainly claytubes, trim dynamic, clip curve and some custom alphas i created using Ndo2 form rock photographs), or with tileable rock textures (made again in zbrush and used on low-poly…
Hey guys and gals, Okay, so I'm making a prop... It's a tree on a rock. My mind is just in a mess trying to juggle all the aspects of finishing this. I have a few questions for anyone kind and knowledgeable enough. So, I'd like the tree and rock to be separate meshes so that when I bring into Substance Painter I can match…
Hey Dmellott, thanks for the feedback! Indeed the angle was a tough one. I believe I made a mistake when importing from 3dsmax also as everything seemed a lot more elongated than it did in my 3dsmax viewport (which I think was caused by me not exporting the right units..duh). I think I will have a re-shuffle of things and…
Reason it looks bad is because you can't just slap a rock texture on to a mesh and expect it too look good. Secondly the texture you have chosen does not flow well with the type of rock you are going for, it's more of a cliff material. Find a texture which is more flat and generic, will probably work much better. Secondly,…
Could you post a copy of the rock you are using for reference, and an example of what you are trying to achieve? 2nd - what are you assuming the grout between the rocks made of, other than "black"? Varying the contrast of colors between the grout and the rock would be a good idea. 3rd - The "spikes" at the top of the wall…
@Alberto Thanks! I like it wold be a good idea to increase the rock sizes too, maybe use rocks to show the facial planes? like one/two rocks for the chin, one on the cheek etc... Something like this: @Goraaz, Are you talking about doing that to the model as a whole, or for each indivisual rock? Cheers :) Edit: Think i got…
Hi I am texturing a model with a single base teture I have created that I applied as a fill layer, then cloned on seams to adjoust seams, but , I have some little rock spots that I would like to differentiate from the base rocky texture I did and use others that I can import, So that the final texture has the base one in…
A few more scans from the weekend- Tried some tree trunks... I'm going to try some tiling bark textures soon! I played around with the textures in these last 2 rocks... Made them feel more like a beach rocks with some additional color variation... the real like rocks were pretty boring color-wise. These rocks are pretty…
Hello guys! Here some WIPs. The green is the grass, the Blue is some dirt tint (brownish), the black is a kind of smooth rock and the red its a broken rock. I didn't use a unique Rock texture but prefer Tileable and Vertex paint, then with 4 differents rock mesh I could duplicate them and they look different. And the new…
Hello! Long-time lurker, first time poster here. I'm hoping to use this thread for advice and critique on this scene. This production has a deadline 12th January, so over the next 9 days I'll be updating this thread with developments. This image was created within 3dsmax, with some minor post work done in Ps. I'm in the…