Hey everyone and thank you for taking your time to read this. :) (Also, sorry for the upcoming text wall) I'm relatively new to the world of CG and am still trying to get my feet wet in a as many directions as I can. Currently, my primary focus lies on Game Development and 3D Modeling, for which I would like to purchase a…
Sorry for the late reply.. Your mesh looks good. The edge flow is there because of reasons: 1. If you don't want it you would have to sculpt from a cube in zbrush subdividing many times this causes mismanagement of polygons and you will not achieve the highest detail possible. 2. Sculpting with edge flow helps. Its easier…
I thoroughly enjoyed this movie. The jokes weren't the most clever or original but at least they had great delivery and timing; the editing and pacing was solid, there was never a time when I felt bored or started to loose interest; the characters were down to Earth and relatable, though I did not think the chemistry…
This is looking heaps gooder dude. Much better face structure. I'm not sure if you are aware but The Foundry made Mari free for non-commercial projects. I personally found the Mari workflow much nicer for getting these displacements to sing. Grab Mari here…
Hey, just a really quick question about uv seams that I've never really understood. I've got a character that I want to use displacements from texturingxyz for skin detail/then use mari to project skin paint etc - never done this before but using Tom Newbury's tuts for this :) My character has a large nose and a generally…
EDIT: http://www.nintendo.com/corp/nintendo3ds/news/ "Whether it's a move to gain sales for the holiday season or simply to create a userbase too large for the PSP Vita work against, Nintendo has done an unprecedented price drop for the 3DS. Effective August 12th, Nintendo will reduce the price of the 3DS from $249.99 to…
been working on this here and there, because the world really needs more giant elf tits (I blame Scythe for making me want to practice posed sculpting again). @marie, its getting there, stylized faces are extremely difficult to do. I'm not an expert with it so I can't give too many crits, but I'm thinking her jaw could use…
It's a wavefront OBJ format specification. It defines the "separate objects" merged into a "single obj" export. A bit like a selection set, but in such a way it can be passed to another application, as it's embedded in the OBJ. - Mari uses them in order to setup face groups when loading OBJ - 3DCoat uses the info to split…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…