what about masking your wood in some places and painting in the rotated wood on another layer. So you add the wood to the stock. And Duplicate that later above it, and using a black mask and paint in with white where you want the wood to meet up?
The latest in progress for the Terraformer Mech: We received feedback from hard surface industry professionals working on Starfield. The changes made were: Extend the reach of the legs, Move the front legs sockets back and outward to make room for arms. extend the length of the laser, and remove the top nozzle. We have…
and on nr.12 it looks like a laser pulse, but thats not the point if they are using lasers, projectiles or oranges. Its a TV show, "functioning" guns that are not like butterknifes in combat are not essential to them kicking their asses on the screen. It has to look good, and that gun looks stupid
I use a folder of shortcuts: http://www.rsart.co.uk/2007/01/20/windows-shortcuts-speed-up-your-workflow/ Also at work I do a lot of rigging/skinning. I'm always dropping animations onto skeletons to test them, and by default max looks in it's animation folder. Therefor in that folder I have a shortcut to our exported…
First, forgive me for the sloppy brushwork! 1 - Lateral planes of the cheeks and temples Start with the big planes. They're important to give depth to the face and help to figure out the rest of the face. I didn't go as hard on the right side as I did with the left because I knew what I'd do with the light in the end, but…
Like Anthony said, everyone one has his own workflow, do what you think you are better with :) I actually started working in stepped keys but I didn't visualize the animation in it like you. To me, it was very strange and hard to see like 1 keyframe every 10-5 frames. Sometimes that accelerated/confuse the feeling I had…
Getting into another layer of detail here. I'm not sure just how smooth and clean versus rocky and wobbly this needs to be. I'm making decisions as I go about what should be painting/generated as height information later or sculpted now.
WIP 9 Working on the missile launcher. Redesigned the armature to fit the smoother forms that you see in the concept. Gonna finalize the laser arm weapon thing. In my head, the intention seems to be the laser guides the missile launcher as some secondary ability. Anyone have feedback?