Okay it's been a while since I've posted here but I've been drawing for a while and not touching 3ds max. So here's my latest update, I was struggling a lot with UV Unwrap and was actually unable to do a descent one, but I think I finaly understand how make one. It's a pretty simple model but is that correct? Any opinion…
sorry, I didn't see the answers :d complicated to attach file, it's heavy :/ It's a workflow similar to Star citizen workflow, but here we don't use defered decals on top of the meshes, and we use UV1 for having the Decals / trim and UV2 for tileable. I tried to setup the easiest shader ever in UE5 ( just the normal map )…
[ame=" https://www.youtube.com/watch?v=NXPkJJuM_Xs"]http://www.youtube.com/watch?v=NXPkJJuM_Xs[/ame] I teach a class in Bangor, Maine where the students get a chance to study 3D animation, 2D art, or video game programming. I wanted to take this opportunity to show off the hard work of the 50 16-18 year old students to the…
Shoebox Texture Ripper has some nice bezier controls. Pretty easy to use. https://renderhjs.net/shoebox/textureRipper.htm You can download it here for free: https://renderhjs.net/shoebox/ Shoebox was built on Adobe Air, which was then sold off to Samsung, so the runtimes are now here: https://airsdk.harman.com/runtime
Hi! I recently picked up 3D modeling back (after a 13 years "break") again from my teenage years and Im having a blast! Im using Blender and going through some BlenderBros courses (Sci-Fi Weapons, haven't finished), some Grant Abbitt tutorials (low poly well and low poly sea shack), and a Rachel Frick guide (Making A…