We are looking for a freelance pay per model or contract for 5 character models. These will be used in an Unreal Engine game that was recently funded on Kickstarter. 5 Female models with alternative design/modifications such as tails, wings etc (All based on a standard humanoid design). All will be worked on from concept…
When modeling stuff in Maya,my most frequent tool is the spilt polygon tool,Autodesk later changed it to the interactive spilt polygon tool.I love using this tool but I would love it if one can say create a four sided square on say the face of a cube without conecting to any of the sourrounding vertices/edges.kinda like…
Mateusz over at LevelDesign.org, interviewed Chris Kay a Senior Level Designer that works at Crytek on Crysis2 "The key to successfully working with artists is to give them creative freedom, this doesn't mean you have no input for the artistic look of the level (actually it's quite the opposite) but it means you need to…
you gain a eye for proportion eventually, orthographic is good and all especially for humanoid reference, but you can get a idea of scale and theme and progress from that. I remember early on I needed reference images and liked orthographic views now there's more of a artistic majesty to eyeing it and making it look right,…
Maybe he just wanted to talk. There are many brands out there we get buy ready made computer from ( at a high price), that "computer guy" of yours must've skipped the computer architecture class where they actually teach you that building your own specified computer on your own have a lower chance of getting hacked than…
Once again, thank you for all the helpful advice A-Train. Sorry for not updating sooner, but work and other responsibilities have kept me occupied. I went through and added in more detail to the mesh, mostly panelling work. I took your advice to model the panels separately. By detaching the panel from the geometry, and…
I'm doing the final year of the Leeds Met course at the moment (part time). The university itself is extremely disorganised as a whole, but the course seems pretty decent from what I've seen of it (I haven't done year 1 or 2 and I've skipped half of year 3). It's pretty generalist - it doesn't spend a lot of time focusing…
Cheers guys. @zedblade You're right. It's getting pretty noisy due to the detail. I'm hoping it will be a bit easier to define with alternating colours. @Molokotof Thanks for the tutorial, seems to work really nicely. I considered using a tiled texture, it would certainly solve the resolution issues. I do like the freedom…
So this is partly an engine specific thing, but with regards to setup in Toolbag, it actually doesn't matter. You should generally try to aim for having all of your hair planes running in the same direction, but what that direction is is up to you! Crytek prefers vertical strips because of how they handle their screenspace…
Thanks for your comments! As for the clouds, i used Paint tool SAI and the mouse to paint them, i use it when i have to hand paint something. the UI doesn't stand in your way at all, it gives a lot of freedom. But Photoshop works just as fine too. When painting the clouds i just painted the basic "body" of the cloud with a…