7 Benefits of 3D Product Animation Services 3D product animation services are an important stepping stone to the best-performing website content marketers can dream of. High-quality 3D visualizations aren’t lacking in ideas on how to keep customers in your online store and convince them to buy. Based on each vendor, 3D…
Off to a good start, nice work so far =) The spacing between the bricks is a uniform thickness, like 2px black line, it will help give your bricks some rough and jagged edges, if you vary that line some. You outlined just about every brick edge with a lighter color. These should be highlights. The flood every edge with…
Duuude, how the heck did no one see this? This is looking really solid, congrats on your first post btw :) What I like: Use of color is good, nothing stands out as too saturated and it all fits together well. Texture quality seems pretty good, slightly stylized but fitting for the shape of the object. Weathering on the…
Thanks :) @Shepeiro Thanks for the input. I'm trying to figure out the best workflow for that, the roof I have there could be temporary I suppose. I was just going to put some alpha mapped grids on top for the straw and still have the roof section under it.. But thinking now that might be a substantial waste of polygons.…
I'm going to keep this updated with my free and paid video tutorials. These tutorials are aimed at beginner - Intermediate, but I'm sure anyone can pick up a few tricks & tips. Buy now for $5 Master Tileable textures in Zbrush If you want to learn to make your own tileable textures, rather than relying on what's available,…
Thats a lot better already Now the thing bugging the most is your super big header image with the stone, its not really nice, just put something more simple. Get some basic shapes as a logo if you have nothing, or just something small aside your name. Also you have to stop mixing sans serif and serif fonts on your…
Hey guys! @DweenieTodd - Thanks for the suggestion! I just logged on to upload some screenshots when I saw your comment, so I quickly went back and tried fine-tuning the lights. I lowered the radius/intensity of the main ambient light and then pumped up the candle lights on the bar to keep it visible. This helped a lot…
I like it a lot! Some thoughts: Fog is good to get some depth into the scene and you could argue that the fire and lanterns will add a lot of smoke, but right now it's a bit too much for my taste and instead of subtly enhancing the scene it draws attention, also because it's unnaturally light. Also it seems to be a bit too…
Thank you for your kind feedback. I’ll be switching to a new posting format going forward. More focus and short. As part of my interior asset development, I’m focusing on trim sheets and modular workflows to build out the interior environment. ★ Interior assets breakdown. Maya [Modelling] ★ Close-up of Ceiling and Stairs.…
Hello all you talnted artists, I've just started the MA in Game Art & Design at Hertfordshire University. I'm going to keep a work thread on here for any feedback & critiques. There are some truly incredible artists here, who's feedback would be invaluable. Our first week's brief is 'Red Chases Blue'. We will be assigned a…