Alright. I finally was able to download the SP Demo, but I'm not sure how to start a game. It asks me LAN or TCP/IP, but I'm told to install IPX for both, WTF? Why can't I just play it?
FFB Mage 2015 SP! Also here is my new thing im working on: Need to rig and animate. Anyone know how to connect two joints to a single joint? Im trying to reg up the hands proper.
Legends speak of a man who was recently part of a studio closure. He returned to a 4 year old WIP thread in the ancient temple where the the greatest of the 3D wizards honed their craft for years. He hoped once more to draw upon its magical essence and wield it to complete long unfinished tasks.
Hello. My version of L’enlèvement d’Europe. The Rapture of Europe. It is a sculpture representing the "rapture" of Europe by the God Zeus in the form of a bull Sculpt in Zbrush and original file and modeled in Blender., SP, PS. Clay in video: https://www.youtube.com/watch?v=q80-dSTbjZg Regards!
Environment / props artist, 5+ years experience. Looking for remote work or freelance in game or animation studio. UE, Unity, SP, SD, Blender, Cinema 4D, Nuke, Zbrush email: rocketjump@tutanota.com artstation: https://www.artstation.com/toporoff
Hi, Which of these two high polys would result in a better normal map?: A B -I would do a quick test, but I don't want to download SP until I've finished my High polys. Thanks in advance...
For reference, I exported textures from SP using the Arnold (standard surface) preset, then used the Substance to Maya plugin to import them to maya. The pants and teeth of my character are showing up black but their actual colors are yellow and an offwhite, respectively. I added some pictures of the problem and my node…
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
I'm still playing the first one from time to time, redoing the SP, doing the challenges, etc, one of the few games I want to 100%. needless to say I'm looking forward to the next one (2011 seems a good bet ?)
Plus in my tests TB bakes much nicer AO/curvature maps. Just a pity there isn't a live link or bridge between SP and TB. Also, TB has an extra '_' tag to further isolate mesh components in the bake group.